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	<title>chris emerson&#039;s blog</title>
	<atom:link href="http://blog.chris-emerson.net/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://blog.chris-emerson.net</link>
	<description>Place for my artwork, ramblings etc.</description>
	<lastBuildDate>Sun, 06 May 2012 00:42:07 +0000</lastBuildDate>
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		<title>Introspective: Born Into Different Situations</title>
		<link>http://blog.chris-emerson.net/?p=1381</link>
		<comments>http://blog.chris-emerson.net/?p=1381#comments</comments>
		<pubDate>Sun, 06 May 2012 00:42:07 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[Introspective]]></category>
		<category><![CDATA[procreate]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1381</guid>
		<description><![CDATA[This painting has been on my iPad for quite some time but in my head much longer. I think the concept deserves a much better artist&#8217;s rendering but I wanted to do it irregardless of how much I may or may not loathe the execution. I don&#8217;t think this one needs much explanation. I will [...]]]></description>
			<content:encoded><![CDATA[<p>This painting has been on my iPad for quite some time but in my head much longer.  I think the concept deserves a much better artist&#8217;s rendering but I wanted to do it irregardless of how much I may or may not loathe the execution.</p>
<p>I don&#8217;t think this one needs much explanation. I will say that I think about the vast differences between my life and the lives of men in generations before me quite a lot. There&#8217;s not really a word that sums up the mind-boggling amounts of unfairness, misfortune, and despair that so many experienced in the past.<br />
I realize there is plenty of suffering and unfairness in the modern world &#8211; as I also realize there are likely much worse historical events that could be depicted here than the three I chose. This painting is just meant to start the thought/converstation &#8211; I&#8217;ll leave it up to the viewer what other dark periods of our history he/she wants to reflect on.</p>
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		<title>Fantasy Scenes I</title>
		<link>http://blog.chris-emerson.net/?p=1376</link>
		<comments>http://blog.chris-emerson.net/?p=1376#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:32:31 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1376</guid>
		<description><![CDATA[It&#8217;s been a while since my last painting &#8211; but I&#8217;ve been busy with app stuff&#8230; sadly I can&#8217;t do both. This was a 2-day thing that as usual I&#8217;ll put a disclaimer on that it&#8217;s a very basic painting that appears to be more than it is by using shadows/darkness. So don&#8217;t be fooled! [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since my last painting &#8211; but I&#8217;ve been busy with app stuff&#8230; sadly I can&#8217;t do both. This was a 2-day thing that as usual I&#8217;ll put a disclaimer on that it&#8217;s a very basic painting that appears to be more than it is by using shadows/darkness. So don&#8217;t be fooled!</p>
<p>I don&#8217;t think i have a &#8220;series&#8221; title for this kind of things yet so I guess I&#8217;ll call it &#8220;Fantasy Scenes&#8221;. I&#8217;m sure this is my subconcious indicating it&#8217;s missing my beloved World of Warcraft &#8211; but like apps and painting &#8230; sadly there&#8217;s not enough time to do everything.</p>
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		<title>PocketSwatch Full Version Now Available!</title>
		<link>http://blog.chris-emerson.net/?p=1364</link>
		<comments>http://blog.chris-emerson.net/?p=1364#comments</comments>
		<pubDate>Sun, 01 Apr 2012 21:26:21 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[quick post]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[phonegap]]></category>
		<category><![CDATA[PocketSwatch]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1364</guid>
		<description><![CDATA[Just a quick FYI &#8211; I&#8217;m excited to announce that the full version of PocketSwatch is now available on the App Store (official link)! As I mentioned in the previous post, the full version will cost a few bucks and is only intended for people who will actually use it in the real world &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick FYI &#8211; I&#8217;m excited to announce that the full version of PocketSwatch is now available on the App Store (<a href="http://itunes.apple.com/us/app/pocketswatch/id509958461?ls=1&amp;mt=8" target="_blank">official link</a>)!</p>
<p style="text-align: center;"><a href="http://itunes.apple.com/us/app/pocketswatch/id509958461?ls=1&amp;mt=8" target="_blank"><img class="aligncenter wp-image-1368 colorbox-1364" title="photo" src="http://blog.chris-emerson.net/wp-content/uploads/2012/04/photo-500x91.jpg" alt="" width="500" height="91" style="max-width:400px !important;width:400px !important;" /></a></p>
<p>As I mentioned in the <a href="http://blog.chris-emerson.net/?p=1339" target="_blank">previous post</a>, the full version will cost a few bucks and is only intended for people who will actually use it in the real world &#8211; everyone else can try the <a href="http://itunes.apple.com/us/app/pocketswatch-free/id512413428?mt=8" target="_blank">free version</a> to get the jist. That said, if any of my friends/family want to try the full version, <strong><span style="text-decoration: underline;">please</span></strong> send me an email and I&#8217;ll send you a promo code to get it free.</p>
<p>It&#8217;s probably no shock to most of you that I&#8217;m already working an updated version with some neat new features so it looks like I won&#8217;t be getting a break from this app just yet. I hope to push the new version out ASAP &#8211; I&#8217;ll post details about that here when it&#8217;s ready.</p>
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		<title>PocketSwatch for iPhone!</title>
		<link>http://blog.chris-emerson.net/?p=1339</link>
		<comments>http://blog.chris-emerson.net/?p=1339#comments</comments>
		<pubDate>Thu, 29 Mar 2012 00:37:04 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phonegap]]></category>
		<category><![CDATA[PocketSwatch]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1339</guid>
		<description><![CDATA[I&#8217;m super excited to announce that the free version of my new iPhone app &#8220;PocketSwatch&#8221; has just been released to the app store!! As I cryptically mentioned the other day, this project completely devoured every free minute I had for the past 4-5(?) week but it was a blast. It even had me getting up [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m super excited to announce that the free version of my new iPhone app &#8220;PocketSwatch&#8221; has just been released to the app store!!</p>
<p>As I <a href="http://blog.chris-emerson.net/?p=1333" target="_blank">cryptically mentioned the other day</a>, this project completely devoured every free minute I had for the past 4-5(?) week but it was a blast. It even had me getting up at 4:30 on <em>weekend</em> mornings (even on my sleep-in morning) to get it done faster! I was starting to think the app would never be finished because it seemed like for every 5 punchlist items I completed, 10 more would get added to the list! But eventually I came to a &#8220;finishing&#8221; point &#8211; well, really I just started moving all new ideas to a &#8220;Version 2.0/Maybe&#8221; project.</p>
<h2>What is PocketSwatch?</h2>
<p>In case the screenshot and app name don&#8217;t make it obvious, PocketSwatch is a color swatch creation and reference utility app &#8211; primarily geared towards computer-based artists, designers and developers &#8211; though non-computer folks might find it useful as well. In short PocketSwatch offers the user four things:</p>
<ol>
<li>Color Mixer/Swatch Set Creation</li>
<li>Swatch Set Library/Reference</li>
<li>RGB, HEX and CMYK color conversion<br />
(Note: The FULL version even has Pantone support!).</li>
<li>Emails swatches! (FULL version provides an &#8220;ASE&#8221; Adobe Swatch Exchange file for download as well!)</li>
</ol>
<p>The actual idea for the app came to me while I was working on another secret app (<em>that has since been mothballed</em>). The reason I dropped the app I had been working on previously to start this was because this idea, unlike 9 out of 10 of my typical app ideas, had an element of real world usefulness. The other thing I found interesting about building this app was that it had some very logical ways to make a FREE version and a PAID version. Unlike the<a href="http://www.facebook.com/pages/Wooden-Clock/135668773227836" target="_blank"> Wooden Clock app,</a> which was purely for entertainment and the fulfillment of a new year&#8217;s resolution, I see PocketSwatch as a serious tool, for some, so the &#8220;FULL&#8221; version actually deserves to carry a small price tag.</p>
<p>It&#8217;s a simple idea I know and while there are plenty of other &#8220;color&#8221; apps out there, I believe PocketSwatch is a cut above a fair amount of them both in simplicity/focus and the level of polish. But &#8230; I&#8217;m obviously wearing &#8220;parental&#8221; googles here so you all judge for yourselves!</p>
<p>One more thing &#8211; the app actually got released to the App Store earlier than I wanted &#8211; the current (pending release) versions of both the FREE and FULL app  are a bit nicer (plus I think there is a bug or two in the current FREE version). But &#8211; the base functionality is in the public/available one so folks can get the jist at least.</p>
<h2>Demo Video</h2>
<p>Here&#8217;s the official demo video showing the app in action for anyone out there w/out an iPhone. <span style="color: #00ff00;">Make *SURE*  the HD button is &#8220;ON&#8221; before you start so you can see it in it&#8217;s full high-res glory!</span> <img src='http://blog.chris-emerson.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley colorbox-1339' /> </p>
<p><iframe style="margin-left: -230px !important;" src="http://player.vimeo.com/video/39121052?title=0&amp;byline=0&amp;color=ff61ab" frameborder="0" width="650" height="366"></iframe></p>
<h2>App Store Stuff:</h2>
<p>As mentioned above, there will be two versions of this app &#8211; a free/limited version and the paid/full version. The full version is still waiting to go through App Store review so that&#8217;s not available yet &#8211; but the free version is now available so folks can try it out and see what they think. By the way, if I was in this to make every possible penny I could I suppose I&#8217;d wait until the &#8220;pay&#8221; version was released before announcing the app. But while I will find it cool if some folks do find it useful enough to pay for, I did this for myself, for fun and to learn &#8211; everything else is icing.</p>
<p>Here&#8217;s the app store link to the FREE version.<br />
<a href="http://itunes.apple.com/us/app/pocketswatch-free/id512413428?ls=1&amp;mt=8" target="_blank">http://itunes.apple.com/us/app/pocketswatch-free/id512413428?ls=1&amp;mt=8</a></p>
<p>Here&#8217;s the app store link to the FULL version <strong>(Posted on 2012/04/01)</strong>:<br />
<a href="http://itunes.apple.com/us/app/pocketswatch/id509958461?ls=1&amp;mt=8" target="_blank">http://itunes.apple.com/us/app/pocketswatch/id509958461?ls=1&amp;mt=8</a></p>
<h2>PocketSwatch@Facebook</h2>
<p>Here&#8217;s the &#8220;official&#8221; facebook page that will serve as the support &#8220;portal&#8221; for the app:<br />
<a href="http://www.facebook.com/PocketSwatch">http://www.facebook.com/PocketSwatch</a></p>
<h2>Ok that&#8217;s all&#8230;</h2>
<p>PS: Special thanks to Holly here for having extra patience when I was/am in full &#8220;obsession&#8221; mode on things like this.  Without her patience (and some good ideas) I wouldn&#8217;t get to make stuff like this. &lt;3</p>
<p>&nbsp;</p>
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		<title>Checking in 2012/03</title>
		<link>http://blog.chris-emerson.net/?p=1333</link>
		<comments>http://blog.chris-emerson.net/?p=1333#comments</comments>
		<pubDate>Thu, 22 Mar 2012 04:52:08 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[quick post]]></category>
		<category><![CDATA[status]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1333</guid>
		<description><![CDATA[It&#8217;s been a fair amount of time since my last update, painting or rambling here. I do have an excuse though &#8230; and I hope to announce it in a week (or less)? I&#8217;ve been furiously working away in every spare minute I have (and don&#8217;t have) trying to finish up a new personal project. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a fair amount of time since my last update, painting or rambling here. I do have an excuse though &#8230; and I hope to announce it in a week (or less)? I&#8217;ve been furiously working away in every spare minute I have (and don&#8217;t have) trying to finish up a new personal project. I&#8217;d give some details now but I don&#8217;t want to jinx things. As fun as it&#8217;s been I am so ready to be free of it for a while!</p>
<p>Anyhow &#8211; I couldn&#8217;t help but laugh (hard) when I got this fortune cookie the other day &#8211; it really sums up the last few weeks for me.<br />
<img class="colorbox-1333"  src="" alt="Fortune Cookie" /></p>
<p>I&#8217;ll be back soon with news/details!&#8230;</p>
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		<title>Zelda Skyward Sword</title>
		<link>http://blog.chris-emerson.net/?p=1326</link>
		<comments>http://blog.chris-emerson.net/?p=1326#comments</comments>
		<pubDate>Sun, 12 Feb 2012 00:15:28 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1326</guid>
		<description><![CDATA[Here&#8217;s one I worked on here and there over past few weeks. I have may issues w/it (primarily around my low competence in depicting realistic human form) and honestly almost didn&#8217;t post it &#8230; but I decided to post anyhow for the record books. I wanted to add more to this&#8230; some bad guys, more [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one I worked on here and there over past few weeks. I have may issues w/it (primarily around my low competence in depicting realistic human form) and honestly almost didn&#8217;t post it &#8230; but I decided to post anyhow for the record books. I wanted to add more to this&#8230; some bad guys, more weapons/gear and other scenic elements from the game but I figured I should stop and move on to other things.</p>
<p>My artistic (in)abilities aside, <a href="http://zelda.com/skywardsword/" target="_blank">Zelda Skyward Sword</a> was a masterpiece of a video game and I had a blast playing (and winning!) it. This is my (humble) tribute to it.</p>
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		<title>Odd Scenes of Animals III</title>
		<link>http://blog.chris-emerson.net/?p=1311</link>
		<comments>http://blog.chris-emerson.net/?p=1311#comments</comments>
		<pubDate>Wed, 25 Jan 2012 00:08:36 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[365 Projects]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[bert monroy]]></category>
		<category><![CDATA[procreate]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1311</guid>
		<description><![CDATA[The year is starting off a bit off-schedule w/the painting but I am working on a few paintings this month. Maybe I&#8217;ll just post a couple a month &#8211; to give myself some breathing room. I should have one more done by the end of the month. In any case &#8211; here&#8217;s another weird one [...]]]></description>
			<content:encoded><![CDATA[<p>The year is starting off a bit off-schedule w/the painting but I am working on a few paintings this month. Maybe I&#8217;ll just post a couple a month &#8211; to give myself some breathing room. I should have one more done by the end of the month. In any case &#8211; here&#8217;s another weird one for the &#8220;Odd Scenes&#8221; series. </p>
<p>For the trivia books, this one was partially inspired by my recent discovery of Bert Monroy &#8211; one of the best digital painters I&#8217;ve ever come across and one of the pioneers of Photoshop (he wrote the first book on Photoshop!).  I would love to own a poster or two of his work but sadly he only sells them directly for $250 (and up) so I&#8217;ll have to wait till I have some spare cash to burn. Anyhow, one of the things Bert excels at is making life-like scenes &#8211; particularly with still life scenes, shadows, reflections etc. I am not great at those things but I tried a few new things in this piece after checking out Bert&#8217;s work. If you consider yourself a fan of art/painting you should definitely <a href="http://www.bertmonroy.com/" target="_blank">check out his stuff</a>!&#8230;</p>
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		<title>Wooden Clock in the App Store!</title>
		<link>http://blog.chris-emerson.net/?p=1294</link>
		<comments>http://blog.chris-emerson.net/?p=1294#comments</comments>
		<pubDate>Thu, 12 Jan 2012 01:26:37 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Wooden Clock]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1294</guid>
		<description><![CDATA[Well I wasn&#8217;t sure if I would actually get in &#8230; but as of this evening my first public iPad app is now on the App Store! Official link here: http://itunes.apple.com/us/app/wooden-clock/id491552855?ls=1&#38;mt=8 If you&#8217;re feeling nice, why not stop by the app page and write a review&#8230; assuming you try the app out of course (or [...]]]></description>
			<content:encoded><![CDATA[<p>Well I wasn&#8217;t sure if I would actually get in &#8230; but as of this evening my first public iPad app is now on the App Store! Official link here: <strong><a href="http://itunes.apple.com/us/app/wooden-clock/id491552855?ls=1&amp;mt=8" target="_blank">http://itunes.apple.com/us/app/wooden-clock/id491552855?ls=1&amp;mt=8
<p/><img class="colorbox-1294"  src="http://farm8.staticflickr.com/7161/6680863729_775572555a.jpg" style="max-width: 400px !important;width:400px !important;margin-left:25px;margin-bottom:10px;"/></a></strong></p>
<p>If you&#8217;re feeling nice, why not stop by the app page and write a review&#8230; assuming you try the app out of course (or even if you don&#8217;t)!</p>
<p>As I <a href="http://blog.chris-emerson.net/?p=1256" target="_blank">mentioned a few weeks ago</a> this app is super basic/simple &#8211; for the most part it was just my attempt to see if I could get something up on the App Store. That said, I have to say it was a very interesting (and fun) process to go through from start to finish &#8211; and I&#8217;m definitely psyched to come up with my 2nd app soon!</p>
<p>Technical Notes:</p>
<ul>
<li>It will take a day or so to show up in standard iTunes/App Store searches &#8211; but if you use the link above you should be able to see it either in your browser or in iTunes via a direct link.</li>
<li>I also just realized that the sound effects are all &#8220;off&#8221; by default so if you download and try it make sure to go into the app&#8217;s settings and turn on the ticking and hourly chimes to check them out</li>
<li>The app takes a few minutes to download/install from the App Store right now but I&#8217;m guessing that&#8217;s just standard weeknight/evening bandwidth/traffic (?).</li>
</ul>
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		<title>Odd Scenes of Animals III</title>
		<link>http://blog.chris-emerson.net/?p=1282</link>
		<comments>http://blog.chris-emerson.net/?p=1282#comments</comments>
		<pubDate>Mon, 02 Jan 2012 00:05:21 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[365 Projects]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[bear]]></category>
		<category><![CDATA[food]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1282</guid>
		<description><![CDATA[Here are the final two entries for my 2011 365 project. They&#8217;re both a bit weak imho but I was running low on free time/brain power these last couple weeks of the year. The weird pink donut thing was my initial idea for my Dribbble invite contest entry. I ended up going vector for that [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the final two entries for my 2011 365 project. They&#8217;re both a bit weak imho but I was running low on free time/brain power these last couple weeks of the year. </p>
<p>The weird pink donut thing was my initial idea for my Dribbble invite contest entry. I ended up going vector for that (<a href="http://blog.chris-emerson.net/?p=1254" target="_blank">here</a>) but I figured I&#8217;d finish it (ish) and save it for old time&#8217;s sake.<br />
<center><a href="http://farm8.staticflickr.com/7024/6598283577_0471a68a6f_b.jpg" class="colorbox" rel="colorbox"><img class="colorbox-1282"  src="http://farm8.staticflickr.com/7024/6598283577_0471a68a6f_m.jpg" border=0/></a></center></p>
<p>For anyone interested, here&#8217;s a link to all the paintings from 2011:<br />
<a href="http://www.flickr.com/photos/chris-emerson/collections/72157628671395099/" target="_blank">http://www.flickr.com/photos/chris-emerson/collections/72157628671395099/</a></p>
<p>I still don&#8217;t know what kind of painting I&#8217;ll be doing in 2012 yet &#8211; but I guess we&#8217;ll see in a week or two&#8230;</p>
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		<title>My New Year Resolutions for 2012</title>
		<link>http://blog.chris-emerson.net/?p=1256</link>
		<comments>http://blog.chris-emerson.net/?p=1256#comments</comments>
		<pubDate>Wed, 28 Dec 2011 15:29:19 +0000</pubDate>
		<dc:creator>Chris Emerson</dc:creator>
				<category><![CDATA[365 Projects]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[new year resolutions]]></category>

		<guid isPermaLink="false">http://blog.chris-emerson.net/?p=1256</guid>
		<description><![CDATA[Just like last year I&#8217;ll review how I did with my resolutions from last year before  listing my goals for this coming year. I only set two goals for 2011 but that didn&#8217;t mean I had it easy! Both of them took a fair amount of time &#8211; in different ways. 2011 Resolutions Review Resolution #1: &#8220;365 [...]]]></description>
			<content:encoded><![CDATA[<p>Just like last year I&#8217;ll review how I did with <a href="http://blog.chris-emerson.net/?p=488" target="_blank">my resolutions from last year</a> before  listing my goals for this coming year. I only set two goals for 2011 but that didn&#8217;t mean I had it easy! Both of them took a fair amount of time &#8211; in different ways.</p>
<h2>2011 Resolutions Review</h2>
<ol>
<li>
<h3>Resolution #1: &#8220;<span style="text-decoration: underline;">365 Project: iPhone-Painting-a-Day…(or Week!)</span>&#8221; | Grade: A-</h3>
<p>As soon as I got my iPad (~March 2011) this quickly changed to &#8220;iPad-Painting-a-Day/Week&#8221; &#8211; hopefully that didn&#8217;t disqualify me for this resolution. It is interesting to note that I went through 3 different painting &#8220;apps&#8221; in addition to moving from the phone to the tablet &#8211; so the paintings this year crossed quite a spectrum.  There were a fair amount of weeks where I just worked on one painting (instead of 7) but other than a few skipped days during the Christmas card project time period I kept up with this pretty consistently. I posted all my paintings for this on Flickr here: <a href="http://www.flickr.com/photos/chris-emerson/sets/72157625724352098/with/5801934265/" target="_blank">http://www.flickr.com/photos/chris-emerson/sets/72157625724352098/with/5801934265</a> - go take a look to see the whole batch.</li>
<li>
<h3>Resolution #2: &#8220;<span style="text-decoration: underline;">Submit an app or game to the Apple App Store</span>&#8221; | Grade: A</h3>
<p>This was a long-term/long-shot considering where I was at the start of 2011. I did have some basic knowledge of the technologies available to make mobile apps then but I really hadn&#8217;t had any opportunities at work (or in my own, scarce, free time) to build an actual mobile app yet. Anyhow &#8211; as 2011 progressed I explored the mobile app development landscape further at work and in my own (did I mention scarce) free time. My initial assumption was that I would end up using <a href="http://www.phonegap.com" target="_blank">PhoneGap</a> but for various reasons I ended up using Adobe Flash instead. The main reason for this was because Adobe made great strides in 2011 in staying in the mobile app game &#8211; specifically around playing well with Apple &#8211; plus, in an ironic turn of events, Adobe actually acquired PhoneGap later in the year &#8211; which I wasn&#8217;t expecting. Anyhow, as some folks may not know, even though Apple doesn&#8217;t allow Adobe Flash to run on their mobile devices, Adobe has created a way for their developers to &#8220;export&#8221; standard Flash applications to run as legit, native Apple applications (i.e. not Flash) &#8211; so that&#8217;s why/how I was able to use Flash. Just for the record, I am still a big fan/follower of PhoneGap &#8211; and thanks to my <a href="http://blog.chris-emerson.net/?p=765" target="_blank">job change in February</a> I have had the opportunity to build a few PhoneGap mobile apps at the office this year &#8211; so I&#8217;ve been able to get some experience with both technologies.</p>
<p>Earlier in the year I started a few &#8220;game&#8221; projects that were fun &#8211; but they both lacked the time and structure that those kind of games would need to be successfully pulled off &#8211; so I ended up leaving them on the cutting room floor for now. I may revisit them in the future but here are a couple screenshots showing the proof of concepts I put together for them &#8211; all of which were running on the iPad.<br/><a href="http://farm8.staticflickr.com/7021/6592623163_80d6b1086d_b.jpg" class="colorbox" rel="colorbox"><img class="colorbox-1256"  src="http://farm8.staticflickr.com/7021/6592623163_80d6b1086d_m.jpg" border="0"/></a>&nbsp;<br />
<a href="http://farm8.staticflickr.com/7010/6592622855_f2ac9319e2_b.jpg" rel="colorbox"><img class="colorbox-1256"  src="http://farm8.staticflickr.com/7010/6592622855_f2ac9319e2_m.jpg" border=0/></a></p>
<p>This won&#8217;t be a shock to some, but my final &#8220;app&#8221; idea was too complicated  for the time I had left in the year to build it. So in mid-November I decided I had to simplify it to a drastic bare minimum if  I was even going to attempt to finish and submit it to the App Store before the end of the year.  I am holding out hope to still build my original app idea so I won&#8217;t say what that was, yet &#8211; but the app I built for this is called &#8220;Wooden Clock&#8221;. It&#8217;s as simple as it sounds by the way &#8211; it&#8217;s just a wooden clock that tells the time. No bells or whistles &#8211; other than a ticking sound, hourly chimes and a pendulum. Aside from the pain of letting go of my original app idea, the only challenge to getting Wooden Clock built was keeping the app running smoothly. It&#8217;s not as smooth as I&#8217;d like but I think it&#8217;s good enough for now.</p>
<p>There are of course (literally) hundreds of clock apps on iPad and iPhone &#8211; so this app certainly doesn&#8217;t get huge points for originality. That said  I would say a good 75% of all those clock apps are pretty ugly (IMHO) &#8211; so I take some solace from that since I did try to make this one prettier than the average clock app. But &#8211; the goal for my resolution here has always just been to simply get an app or game submitted to the App Store so I probably shouldn&#8217;t analyze it too much &#8211; it is just a clock app. On a related note, I couldn&#8217;t justify actually charging $ for this given the already over-flooded &#8220;clock app&#8221; market &#8211; but if I add more bells and whistles eventually to it I may think about charging a buck or two for it&#8230; we&#8217;ll see.</p>
<p>In standard &#8220;over the top&#8221; fashion, I whipped up a single-page website for the app &#8211; you can view it, and the eventually working download link here: <a href="http://apps.chris-emerson.net/woodenclock/" target="_blank">http://apps.chris-emerson.net/woodenclock/</a>. The app was submitted to the App Store a few days after Christmas &#8211; I&#8217;ll post an update or comment here if it ever gets put on the App Store or not (<em>there&#8217;s no guarantee it will get posted&#8230; unlike the Android store heh</em>). Special thanks to some of my pals for providing me some &#8220;pre-release&#8221; customer quotes for the website <img src='http://blog.chris-emerson.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley colorbox-1256' /> </li>
</ol>
<h2>2012 Resolutions!</h2>
<ol>
<li>
<h3>Resolution #1: &#8220;365 Project: Weekly or Daily iPad Paintings&#8221;</h3>
<p>Based on this past year it seems like my tendency is to paint one painting a week &#8211; so I figure I&#8217;ll just shape my &#8220;365 Project&#8221; to expect that. There may be times where I do one thing a day, but we&#8217;ll see. The bottom line here is that I really like painting on the iPad so I will continue doing it until I get sick of it! So here&#8217;s to another year of digital painting.</li>
<li>
<h3>Resolution #2: &#8220;Submit another app or game to the Apple App Store and Android Store&#8221;</h3>
<p>Pending my success at getting this year&#8217;s app into the App Store I aim to get a 2nd app completed and submitted to both the Apple App Store as well as the Android Store. Whether or not my app will be my old idea or a new one is to be determined!</li>
<li>
<h3>Placeholder for Resolution #3</h3>
<p> Two resolutions just seems too easy since I&#8217;ve done that for 2 years now&#8230; so I&#8217;ll come up with a 3rd soon&#8230;
</ol>
<p>Ok that&#8217;s all for now&#8230; happy (almost)  new year everyone!</p>
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